That's actually very cool, congrats, specially on the fps count, any particular algorithm you used for the simulations and collisions or did you make everything from scratch.
BTW you could try out taksi, that's what I use to make videos
NegativeONE makes me weak in the knees.*swoon*
Age 36, Male
Moo, beep, honk honk
University of Abertay Dundee
London, England
Joined on 7/20/02
That's actually very cool, congrats, specially on the fps count, any particular algorithm you used for the simulations and collisions or did you make everything from scratch.
BTW you could try out taksi, that's what I use to make videos
Well I just implemented the well documented SAT (Seperating Axis Theorem) to detect collisions between boxes and a brute force AABB broad-phase. Other then that the rest of pretty much pen, paper and to much thinking!
Cheers, I'll have a look at taksi fraps not only reduces the fps a lot but crams your hard drive with massive files!
kiwi-kiwi
Did you use any physics/graphics framework or did you do this all by yourself?
SantoNinoDeCebu (Updated )
All the physics is done from scratch!
Uses a wee openGL framework probably taken from nehe that I adapted for my own use!