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SantoNinoDeCebu
NegativeONE makes me weak in the knees.*swoon*

Age 36, Male

Moo, beep, honk honk

University of Abertay Dundee

London, England

Joined on 7/20/02

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Funkeh

Posted by SantoNinoDeCebu - May 25th, 2010


Stuff I made.
Usually runs around 120fps with 700 objects but fraps rapes that in the background! The spheres are point gravity sources so they will pull the blocks towards them, and dominos is well... dominos! Will make a huge elaborate maze for them at some point!

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Comments

Did you use any physics/graphics framework or did you do this all by yourself?

All the physics is done from scratch!
Uses a wee openGL framework probably taken from nehe that I adapted for my own use!

That's actually very cool, congrats, specially on the fps count, any particular algorithm you used for the simulations and collisions or did you make everything from scratch.

BTW you could try out taksi, that's what I use to make videos

Well I just implemented the well documented SAT (Seperating Axis Theorem) to detect collisions between boxes and a brute force AABB broad-phase. Other then that the rest of pretty much pen, paper and to much thinking!

Cheers, I'll have a look at taksi fraps not only reduces the fps a lot but crams your hard drive with massive files!